Over the years of development projects, some products have been released. This section is grouped by the different projects and on a separate list by product title. The projects started in 1988 on our first computers, which were Atari STFM 1040. You can find more detailed information in the project section.

The Atari ST Products

On our first project, we quickly learned to code some simple programs. Matthias mainly focused on medium resolution programming and Stefan on high resolution. As we were 12-year-old kids, the type of software we wanted to code was games, although we also coded some nice tools.

  • International Kegeln and Bowling (1990)
    Our first release ever. Idea from Matthias (Olympic Arts) and first graphical coding project. The result was a complete Bowling game as a second version of "International Kegeln" simply called Bowling. Sure, it was complete, but never playable.
     
  • Runner (1991)
    An all-round helper tool including a database, memo, system overview, and a game. Main idea from CPK and some help from Stefan on the inside Hangman game.
     
  • Atom Oh No! (1991)
    The second game release on the Atari ST completely coded by Stefan under the pseudonym "Tropic DREAMs". Idea from the game Atomix on the Amiga, ported to the Atari ST high resolution 640*400 including a level maker and 10 demo levels.
     
  • TOP Tools (1992)
    Some small tools and a game coded by Stefan under the pseudonym "Tropic DREAMs". All-round tool like Runner, a simple strategic game, and an archive tool for the Atari ST magazine TOS.
     

The software group pseudonyms
Olympic Arts
mainly Matthias, his brother, and sometimes Stefan

Tropic DREAMs
mainly Stefan

 

The PC Games

In about 1992, Matthias and I bought a 486 Intel personal computer and quickly learned to develop on this processor. Our main language was Turbo Pascal with more and more inline assembler from Stefan. The first type of software we wanted to develop was games.

  • Glücksrad (1993)
    The first PC software release in 1993. Code by Stefan, graphics from Matthias, and PC-Speaker sound sampled from the 'Wheel of Fortune' show on Sat1. Idea, of course, from 'Wheel of Fortune'. Recommended computer: 486 with DOS. ... download (400kB)
     
  • Tetris (1994)
    Fully playable two-player Tetris competition preview. Complete coding and graphics by Stefan. Never finished a release version, but this version is well playable. Released under 'SkyLINE Production'. Recommended computer: 486 with DOS. If someone could run it on Windows, please let me know.
    ... download DOSBOX Version
     

The software group pseudonyms
Tr@nceMISSION
mainly Stefan, the goal was to build games and demos on the PC, but there was only one game release and some small demos and intros
Tr@nceMission Website with Sourcecode

SkyLINE Productions
mainly Stefan, the goal was to build serious applications on the PC. SkyLINE existed from 1993 till 1995 and released about 15 tools and demos

 

The PC Intros and Demos

Matthias and I always looked at the famous PC demos and thought about the way to code them. Some small demo releases to be mentioned have been released.

  • phobia-intro (1994)
    The best intro ever coded by myself (Stefan). Some faked but looks really good. I will try to make a screenshot soon and put the source and the executable into an archive for download. Meanwhile, you can read something about the PHOBIA and the demo group story. Sorry, the links on this page do not work. ... read more
     
  • Copperintro (1995)
    A really interesting demo with more than 100 colors in text mode done with Amiga copper-like effects. Does only work on an old 486 PC. Perhaps it will run under Pentium, too. Just test it. ... download (10kB)
     

 

The PC Tools

  • DOSMENU II (1994)
    The only boot selector which could change config.sys and autoexec.bat parameters while booting. There has never been a tool like this. Maybe it's useful for you. A must for a DOS machine.
    ... download (170kB)
    ... free reg-key by email
     
  • misc Tools (1995)
    SkyLINE released even more tools, especially the XLIBUNIT for Turbo Pascal for direct VGA functions. I will release the source code as public freeware, don't know if anyone could need it. Mostly assembler code, maybe just for fun to read :)
    ... X Lib Unit on Github
     
 
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